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Thema: CoH - Balance Playtest! Patch Status Thread + Download (Stand: 09.03.2009)  (Gelesen 24949 mal)

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v2.400 06/03/2008

Online
- Host Proxy added.

Fixes
- Panzer Elite Marder III now has its Site Main Gun shortcut key re-enabled.
- British Lieutenant has his shortcut key fixed for Heroic Charge
- Clicking repeatedly on the Supply Yard will no longer select American M10s.

Gameplay
- Wehrmacht Stuka halftrack rocket ability increased from 60 seconds to 90 seconds.
- Wehrmacht Stuka Halftrack rocket ability decreases by 10s for every level of veterancy.
- Panzer Elite Hummel artillery barrage ability increased from 60 seconds to 90 seconds.
- Panzer Elite Hummel artillery barrage ability decreases by 10s for every level of veterancy.
- US P-47 Thunderbolt strafing run uses one less machine gun.
- US Calliope barrage increased by 10 seconds to 90 seconds
- US Calliope barrage ability recharge decreases by 10s for every level of veterancy.
- Fixed a bug where Panzer Elite Henschel attacks were auto-firing both weapons instead of auto-firing one and auto-targeting the other.
- Fixed a bug to remove some unintended resource modifiers on British command trucks.
- Changed some modifiers on the Royal Artillery Command Tree from multipliers to addition. The more command tree items that are researched, the faster the barrage abilities recharge on 25pounders.
- The Stug IV has its front armour improved by approx 20% vs 76mm Shermans, 75mm Shermans, 37mm Greyhounds, 75mm Cromwells, 6pounder Churchills.
- Panzerfaust does increased damage vs Bren Carriers. Will destroy standard Bren carriers with two shots.
- Panzer Elite Wirblewind does increased suppression.
- Panzer Elite Wirblewind does more increased penetration vs US Halftracks and M8 Greyhounds.
- Panzer Elite Wirblewind does more deflection damage against armoured targets.

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Re: CoH - Balance Playtest! Patch Status Thread (Stand: 04.06.2008)
« Antwort #1 am: 04. Juni 2008 - 17:57:57 »
v2.401 06/04/2008

Online
- Resolved an issue that would cause simulation to pause and sync errors in-game.

Fixes
- Fixed a bug that reimbursed munitions spent on APRs for MGs if they pack the MG before the ability runs out.
- Units trapped by buildable defenses (sandbags, barbwire, etc.) will no longer become non-functional when ordered to man an emplacement.
- Fixed a bug that refunded the cost/reset cool down of a bombing run if the bomber was shot down before releasing their payload.

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« Letzte Änderung: 17. Januar 2009 - 03:44:20 von £û©™ »

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v2.402   06/06/2008

Fixes
 - Fixed some building locations on Angoville Farms
 - Fixed a control point issue on Beaux Lowlands.

Gameplay
 - US mortar teams can use US halftracks as transports.
 - British Sten SMGs are less effective (damage from .75 to .6, accuracy from .85 to .8 ) vs Infantry_heroic target type (Knights Cross Holders)
 - Wehrmacht Stug/Stuh with Armoured Skirts benefit from the same front armour improvements as regular Stugs.
 - Wehrmacht Stug main gun tracking speed increased from 15 to 30 degrees per second.
 - US Bazooka damage modifier reduced vs Wehrmacht Halftracks, 234 Armoured cars, M8 Greyhounds, US M3 Halftracks from 1.2/1.25 to 1.
 - US Bazooka movement accuracy modifier is reduced from .8 to .75 vs light armoured vehicles.
 - Wehrmacht 234 Armoured car max speed set from 6.4 to 7.0
 - Panzer Elite Infantry Halftrack MG42 is less effective vs units in light cover. Damage is reduced from 1.0 to .75
 - Rifle fire penetration vs British Mortar Pits and Howitzers increased from .5 to 1.0
 - Machine gun penetration vs British Mortar Pits and Howitzers increased from .25 to .5
 - Panzer Elite Wirbelwind suppression reduced from 0.05/0.05/0.08/.1 to 0.02/0.02/0.05/0.075. Suppression vs suppressed targets also reduced from 1.25 to 1.1
 - Panzer Elite Wirbelwind suppression vs units in light and heavy cover reduced from .75/.5 to .25/.10.
 - Panzer Elite 250 Funkwagen Vampire acceleration increased from 4.5 to 6
 - Axis Firestorm rockets arrive more quickly after smoke markers land. Reduced min/max timers for shell arrival times.
 - Removed a set suppression modifier that was applying to retreating squads on Churchill Tank Shock.
 - Churchills will face their targets to perform their Tank Shock ability and get increased weapon suppression to compensate for removed set suppression action.

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« Letzte Änderung: 23. September 2008 - 11:52:43 von Luc »

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v2.403   06/13/2008

Online
 - Fixed a number of issues with the Network Library.  Connectivity should be improved.

Fixes
 - Fixed an ownership issue with the Firestorm ability.

Gameplay
 - British Resource upgrades no longer share with teammates.  Secured Resourcing, Captain's veterancy resource bonus, and Improved Command Truck resource bonuses only apply to the player performing those upgrades.
 - Commando demo charge target type changed to tp_mine so it can be targetted and killed with small arms fire.
 - US .30 Cal HMG squad veterancy requirements changed from 8/16/32 to 8/14/26
 - US 60mm Mortar damage modifier increased from 1 to 1.75 vs tp_infantry_soldier.
 - US 60mm and Wehrmacht 8cm mortars have their health increased from 100 to 300.
 - On map artillery weapons (British 25pounder, US M2 105mm, Hummel) and Artillery Call ins (Rocket Barrage, Firestorm, FOO artillery) have their rear-armour modifiers removed from several armoured vehicles.
 - US Airborne can upgrade their Recoilless Rifles out of territory.
 - US 57mm AT gun penetration modifier vs Jagdpanthers increased from appox .08 to .18.
 - US M10 3in main gun penetration increased 20% (from approx .35 to .42) vs Panzer Elite Jagdpanther
 - US Sherman 76mm upgraded gun penetration increased 20% (from approx .32 to .38)  vs Panzer Elite Jagdpanther   
 - Panzer Elite Vehicles shared veterancy radius reduced from 35m to 25m.
 - Panzer Elite vehicles veterancy multiplier reduced from 1 to .9.
 - Panzer Elite Infantry veterancy sharing reduced from .5 to .45.
 - Panzer Elite Jagdpanther health reduced from 1800 to 1600.
 - British Captain at Vet 1 health maximum modifier to emplacements in his sector reduced from 1.5 to 1.25
 - British Captain at Vet 2 health maximum modifier to emplacements in his sector reduced from 1.5 to 1.15.
 - British Royal Engineer Improved Emplacements health maximum modifier reduced from 1.5 to 1.25
 - British Royal Engineer Improved Emplacements received damage modifier of .75 removed and replaced with a received penetration modifier of .9
 - Werhmacht and US smoke mortar barrages fire a couple of extra smoke rounds.
 - British 3" Mortar supercharge range reduced from 120m to 100m. Overwatch set to the same max range.
 - AT guns (Wehrmacht Pak 38, US 57mm etc.) are less accurate vs other AT guns.
 - Panzer Elite Marder III Site Main Gun weapon damage modifier removed. Was 1.35.
 - Panzer Elite Marder III Site Main Gun sight bonus reduced from 20m to 5m.
 - Panzer Elite Kettenkrad has its sniper detection radius increased from 20m to 30m.
 - Speed posture modifiers for Allied troops modified during retreat so that Panzer Elite G43 Warning shot won't reduce their retreat speeds or slow retreating units.
 - Tank Guns, Artillery, and Rockets do slightly less damage (.9 vs 1.0) to Wehrmacht and Panzer Elite Tanks with Armoured Skirts.
 - AT guns do slightly less damage (1.35 vs 1.5) to Wehrmacht and Panzer Elite Tanks with Armoured Skirts.
 - Bergetiger recovery MP cost increased from 5mp per minute to 10mp per minute.
 - Wehrmacht and Panzer Elite vehicles recovered by the Bergetiger return with less health.
 - Wehrmacht and Panzer Elite heavy vehicles (tanks etc.) recovered by the Bergetiger are more likely to return with either an engine or main gun critical.
 - US M26 Pershing gets increased penetration (approx 35%) on its main gun when US researches 76mm Gun upgrade at Tank Depot (note, help text currently not localized).
 - British Command Concealing Smoke ability performs an initial recharge upon squad spawn, meaning the ability is not available until it has undergone one recharge cycle.
 - AA weapons have improved damage and accuracy vs landing British Gliders.
 - US Fireup ability time increased from 60s to 90s, but is reduced by 15s at each level of veterancy.
 - Panzer Elite Scorched Earth takes 10s longer to repair for most units (50s instead 40s).
 - Engineers, Sappers, Pioneers, and Panzer Grenadiers take 10s less to repair Scorched Earth (30s instead of 40s).
 - British Overwatch barrage retarget time changed from 22s to 40s on 25pounders and Priest.
 - Updates to British Lieutenant area bonuses - some damage modifiers replace some accuracy modifiers. Vet1 Lieutenant provides 1.15 accuracy and 1.15 damage modifiers, Vet 2 Lieutenant provides 1.32 Accuracy and 1.18 damage modifiers.
 - Panzer Elite Fallschirmjager ambush modifiers are increased significantly. Attacking out of camouflage, Fallschirmjager receive a 2x accuracy and 3x damage bonus.
 - Panzer Elite Fallschirmjager will reveal themselves after 3 shots instead of 4 shots and revert_time_multiplier is increased from 1.25 to 1.5.
 - British Churchill Tank Shock recharge timer increased from 60s to 75s
 - Area of Effect on Churchill 6 pounder gun reduced from 1.5m to .5m
 - US Riflemen will gain veterancy faster as the game progresses, modified by performing upgrades (Sticky Bombs, BARs, Grenades, Supply Yard Level 1 Production, Supply Yard Level 2 Production)
 - US M3 Halftrack health increases by 60 to 375 when upgrading with Quad .50.
 - British 25pounder emplacements and Priests have their supercharge and Overwatch ranges set to 225 (from 250 in most cases).
 - British Creeping Barrage reduced in range to 225m.

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v2.404   06/20/2008

Online
 - Relic Downloader is now active. (It can be located in your system tray, and is only active while the game is running)
 - A number of network fixes have been implemented.  Connectivity should be further improved.

Fixes
 - Added a number of anti-cheat measures.
 - Modified some variables in the Axis Firestorm attack.
 - Overwatch and some British buildings that caused the shells to impact the buildings before arriving at the target destination
 - Bergetiger would revive a Werhmacht Panther and the recovered version would look like a Panzer Elite Panther.
 - Etavaux has a couple of world objects that have incorrect player ownership association and revealed some small areas of Fow of War.
 - Building sight radius fix for Windmills should enable garrisoned units to behave properly inside.
 - Windmills can have demolition charges placed on them properly.
 - Some small footbridge target and critical types tuned to enable them to be properly destroyed.
 - Reduced min range of V1 rockets.
 - British Recon squad now only detects mines when stationary.
 - Fixed an issue that removed bazookas from spawning Rangers after patch 2.403
 - Fixed US sniper movement modifiers being removed after retreating and re-entering camouflage after patch 2.403.
 - Allied Infantry will properly repair points that have been Scorched by Panzer Elite units.
 - Goliaths were gaining veterancy when destroying themselves and nearby units. Removed shared veterancy from Panzer Elite Goliaths.
 - Panzer Elite Sector artillery cannot be targeted on Friendly HQ territory (it would fail to attack an HQ territory and the ability would be wasted)
 - Wehrmacht medical kit ability moved to slot 8 in the taskbar UI to prevent conflict with rally point in Garrisoned building.
 - US vet 2 Sticky Bomb ability that grants extra range to sticky bomb throws is replaced with a modifier that increases the range of the regular sticky bomb throw. This will enable multiple squads of different veterancy levels to use their ability when selected at the same time.
 - Overwatch Cancel on Mortar emplacements shows the correct Icon. 

Gameplay
 - A team-resource modifier has been added to Allied teams. Teams of 2 share 99% resources, teams of 3 share 98%, teams of 4 share 97%.
 - British Bren Carrier Vickers Upgrade weapon has its moving when firing accuracy_multiplier set from .75 to .5
 - British Bren Carrier Vickers Upgrade weapon close range accuracy reduced from 0.6 to 0.35.
 - 150mm Nebelwerfer now has vehicle type, which should enable repair.
 - British Churchill tank shock has an additional area modifier that applies a received suppression modifier to nearby enemy infantry.
 - Over-repair ability decays faster from 300 max health bonus to 100 min health bonus.
 - Additional Wehrmacht and Panzer Elite upgrades, buildings, and unit are revealed by the Ultra Decryption Ability on the British Royal Commando Commander Tree. 
 - Disabled damage on overflow slot on Panzer Elite 250 Halftrack. Should prevent despawned units from taking area of effect damage.
 - Marder III should have read 'penetration of 1.35' removed. Damage remains at 1.1.

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« Letzte Änderung: 17. Januar 2009 - 03:44:39 von £û©™ »

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v2.405 06/23/2008

Fixes
- Fixed a bug where the AI was not able to build structures in (4) Lyon

Gameplay
- Panzer Elite Suppressive Volley Fire will slow retreating squads to normal speed temporarily.
- Firestorm sight radius reveal timer reduced.
- Fixed cooldown modifiers on British Creeping Barrage commander tree bonuses.
- Fixed Panther Battlegroup button still being visible when Panzer Elite HQ is destroyed.
- Updates to Wirbelwind UI unit ratings.
- Timer update on Overwatch cancel.
- Text bug on US Howitzer Crew
- Fixed failed modifier apply on Hummel Barrage cooldown modifier at Vet3
- Fixed a bug with Captain modifiers that allowed them to stack over time when moving through friendly territories.
- Reduced riflemen veterancy bonuses when researching grenades, BARS, Sticky Bombs, and production upgrades at the Supply Yard. Higher bonuses are available from the Supply Yard upgrades.
- Panzer Elite Armoured Car 20mm cannon modified vs Allied Riflemen. Accuracy set from 1.0 to .75. Building cover accuracy set from .5 to .4. Incremental target radius set from 10 to 8.
- Increased fuel drain (approx 1.5 to approx. 3 per minute) of Commonwealth Flank Speed and added same fuel cost to Panzer Elite 222 Overdrive.
- Wehrmacht units will retain their veterancy on recrewed Wehrmacht weapons (Nebelwerfers, MG42 HMGS, Mortars, Flak88s)
- Some veterancy modifiers on Wehrmacht weapon capture squads fixed.
- Panzer Elite Hummel cost reduced from 650 to 600.
- Min DOT damage time on Nebelwerfer changed from 5s to 10s.
- US Allied War Machine Ability from Armour Command Tree decreased in cost from 250 to 200
- US Field Repairs from Armour Command Tree reduced in cost from 200 to 150.
- US 90mm Pershing main gun area of effect increased from 4m to 5m
- US 90mm Pershing HVAP main gun area of effect increased from 2m to 3m
- US 76mm Sherman main gun area damage fall off changed from 1/.35/.2/.2 to 1/.4/.3/.3
- Slowed British 25pounder Overwatch projectile.
- Wehrmacht Firestorm ability cost reduced from 200 to 175
- Werhmacht Stuka rockets damage modifier reduced against tp_infantry_soldier target type from .4 to .3.
- US Machine Gun nest cost reduced from 240mp/20fuel to 240mp/10fuel.
- US Machine Gun nest weapon does marginally increased suppression
- US Machine Gun nest weapon cooldown is marginally shorter.
- Tank gun targeting priority increased vs Marder IIIs
- Wehrmacht Panzer IV cost changed from 410mp/80fuel to 410mp/70fuel
- Panzerschreck accuracy vs AT guns reduced.
- Captured Panzerschreck damage vs Panzer IVs reduced.
- Range Veterancy requirements dropped slightly from 14/28/50 to 12/24/44
- British Churchill 6 pounder Gun has increased penetration at short and medium ranges
- British Churchill 6 pounder Gun has approx 30% better penetration vs tank targets.
- British Churchill damage modifier reduced vs Marder IIIs from 1.71 to 1.5
- Mine and Butterfly Bomb short and medium range accuracy and area of effect accuracy modifiers increased from 1/1 to 1.75/1.4. Mines will be deadlier to retreating units.
- Vehicle dropped mines (i.e. M8 Greyhound) short and medium range accuracy increased from 1/1 to 1.5/1.25.
- British Commando HQ Glider cost reduced from 340 to 100
- British Commando PIAT squad cost increased from 255 to 325.
- Buttoning speed modifiers on British Infantry squads are dependent on squad size. Small squads apply fewer speed penalties, large squads apply full speed penalties to enemy targets.

Maps
- Added Industrial Riverbed (2) - Deionarra
- Added Ruins of Rouen (2) - Sizzlorr

NOTE: A large number of Community maps will be released in the next few patches.

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v2.406 06/26/2008


Online
- Fixed the ping display in the game list to update correctly.
- A number of network related fixes.
- Further updating to the RelicDownloader.
- An in-game option has been added to control peer-to-peer transferring.

Fixes
- The Vampire Halftrack ability now toggles properly when ownership of a territory changes while active.
- Allied and Axis squads receiving entity modifiers that were not applying said modifiers to squad members reinforced will now properly apply those modifiers to reinforced squad members
- Fixed a bug when Axis Grenadiers would sometimes lose the ability to upgrade to Panzerschrecks.
- Overwatch projectile shouldn't explode below ground any more.
- Panzer Elite cannot delete their base defences.
- British Sandbags can be crushed normally by light crush vehicles.
- Panzer Elite Panthers use correct model when rebuilt by Bergetiger.
- Loading screen set for Verrieres Ridge No Bunkers map.

Gameplay
- Wehrmacht Flammenwerfer upgrade cost reduced from 100 to 75 munitions.
- Wehrmacht Firestorm does less damage to US buildings
- Wehrmacht Nebelwerfer will properly get veterancy modifiers to Ability recharge time when recaptured.
- British PIAT launcher scatter radius reduced from 15deg/10m to 12deg/4m.
- British PIAT reload modifiers reduced from 1.75 at max range to 1.6.
- US Paratroopers and Rangers have their upkeep increased from .005 to .0060
- British 25pounder Barrage ability base cooldown increased to 105 seconds from 90s. Royal Artillery will drop recharge cooldown to about 65 seconds when fully researched.
- British Creeping Barrage ability increased to 75s from 60s.
- Wehrmacht Panzerschreck Drop rate decreased from .6 to .3
- M10 main gun range increased from 40 to 45
- M10 sight range increased.

Maps
- Added Bad Zwischenahn (4) - Rhody
- Added Fire & Ice (4) - Henry666
- Added Road to Montherme (4) - Mannerheim
- Added Trainz (6) - nobody
- Added Villers Bocage (6)

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v2.407   06/26/2008

Online
 - A number of additional bug fixes to the downloader.

Fixes
 - AI will no longer dodge artillery impeccably.
 - Commonwealth FOO Artillery will now continue to fall even if the officer is killed.  Officer can now move after the initial 2 second delay.
 - Cromwell Flank Speed and PE Overdrive abilities now require the engine not be damaged or destroyed.
 - Units will no longer avoid the fatigue modifiers after a Heroic Charge has been active on them.
 - Fixed the Bad Splats on Villers Bocage map.

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v2.408 06/30/2008

Online
- Updated BugSplat. Anti-virus programs should dislike it less now.
- Fixed a number of issues resulting in the Relic Downloader crashing.
- Resolved some network issues with joining games.

Fixes
- Squad Veterancy actions now stack.
- Repair Station functionality has been improved.

Maps
- Added Duclair (4) - OnkelSam
- Added Red Ball Express (6) - Yojimbo252
- Added Dust & Stones ( 8 ) - Henry666

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« Letzte Änderung: 17. Januar 2009 - 03:45:13 von £û©™ »

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v2.500 07/16/2008

Online
- Fixed multiple network related crash bugs and connection issues.
- -port (port #) command line extension. With this command you can specify the port CoH uses to connect. This is especially helpful for players on the same LAN.

Fixes
- Grass will no longer render if the option to disable it is checked in options.
- Streamlined the voice configuration options to 32, 64 and 128 voices.
- Allied Airborne “Strafing Run” will no longer deceptively fire to one side.
- Planes will no longer path along the ground killing infantry/units.
- All mine and Goliath Drop abilities can now be used on bridges.
- All mine and Goliath Drop abilities now use a ghost preview opposed to circular UI element prior to ability placement.
- Knights Cross Golders will now retain veterancy bonuses after reinforcing.
- Commonwealth Emplacements captured by other armies will no longer obtain veterancy.
- Fixed corrupted Fuel and Munitions resource rates when a British Captain with max veterancy moves from one territory to another.
- Vickers Nests will no longer leave behind a 'no fire' zone when destroyed while a unit is in it's line of fire.

Gameplay
- Anti-Tank Class weapons (specifically the 37mm Pak 35, 50mm pak 38, 75mm pak 40, 17 pounder, m1 57mm atg) are now in general 5% less accurate against infantry in all scenarios, and 15% less accurate against “Sniper”, “Elite” or “Soldier” (Commonwealth Infantry, Panzer Grenadiers) type infantry that are moving.
- Allied Sherman Calliope Barrage ability recharge time reductions from each veterancy level reduced from 10 seconds to 5 seconds, for a total of 75second recharge at the third level of veterancy.
- Panzer Elite Marder III when using “Site Main Gun” ability has had its 35% penetration bonus returned.
- Allied Rangers and Airborne “Fire-Up” Ability now has a minor 5 Munitions cost associated with it.
- Allied Airborne “Strafing Run” ability cost has increased from 150 Munitions to 175 Munitions.
- Panzer Elite Kettenkrad Camouflage ability now reduces both Sight Radius and Camouflage Detection radius by 30%.
- Infantry Anti-Tank Class weapons (specifically Bazookas, Panzerschrecks, Recoilless Rifles) previously had a flat 50% damage reduction vs. Axis targets upgraded with Armored Skirts, this has been changed over to a 25% damage reduction and 25% penetration reduction. This amount is relative to what the weapon was doing prior to the target having skirts.
- Commonwealth PIAT Infantry Anti-Tank weapons will have a 25% damage reduction vs. Axis Armored Skirts.
- Commonwealth Tetrarch Main Gun area-of-effect radius slightly reduced, slightly reducing effectiveness vs. infantry targets.
- Commonwealth Tetrarch Littlejohn Adapter will now increase penetration rates vs. all Armor by an additional 20%.
- Allied Sherman and M3 Halftracks will now benefit from Vehicle Cover.
- Allied M10 Tank Destroyer Sight Radius reverted back to standard.
- Axis Nebelwerfer Burning Ground damage will now do no damage to heavy armor and reduced damage to light armor.
- Axis Nebelwerfer Burning Ground damage will no longer be able to kill heavy armor or light armor.
- Axis Stormtrooper Suppression Recovery now matches that of a Grenadier squad, previously they had recovered from suppression roughly 4-5x slower.
- Commonwealth Sherman Firefly Tank Commander upgrade cost increased from 10 Munitions to 30 munitions.
- Commonwealth Button Down Enemy Vehicle behavior reverted.
- Axis Vehicles (specifically the Motorcylce, Halftrack, and Sdkfz 234 Armored Car) get increasingly more difficult for enemy weapons to hit while they are moving at each level of veterancy. These bonuses are on-top of their existing veterancy bonuses. At third level veterancy these bonuses will stack to a -42.2% chance to hit these vehicles while they are moving.
- Axis Sdkfz 234 Armored Car first level veterancy bonus changed from a -15% received enemy accuracy bonus to a -15% received damage bonus.

Maps
- Villers Bocage - Fixed the territory painting to what it should have been.
- Road to Montherme - Replaced the wreck near bridge with one that cannot be salvaged.
- Road to Montherme - Changed the centre buildings so they are more balanced.
- Road to Montherme - Improved Vehicle pathing.

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« Letzte Änderung: 23. September 2008 - 11:51:59 von Luc »

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v2.501 07/17/2008

Online
- More network fixes! Keep those logs coming!
- Fixed permissions for some of the Lobby UI.
- A team will no longer turn all one colour after a skirmish/multiplayer match is over if the team colour is selected.

Fixes
- Fixed an issue with mods loading. CoH will now default to the Company of Heroes module.
- Commonwealth Resource Modifiers will now only apply fuel modifiers to fuel points or munitions modifiers to munitions points, never both to one or the other.
- Commonwealth Priest Overwatch Barrage now uses the same mini-map and tactical-map icon as the standard Howitzer version of the Overwatch Barrage ability.
- Commonwealth Command Tank Creeping Smoke Barrage will now indicate ability range on the mini-map.
- Riflemen will now be affected by Rapid Response
- Panzer Elite Group Zeal will no longer effect enemy and allied infantry.
- Wehrmacht tanks no longer receive a global speed reduction when one tank crushes a tank trap, the modifier will apply only to the individual tank that crushed the Tank Trap.
- American, British, and Panzer Elite Tanks when crushing Tank Traps will now receive a speed reduction individual to the tank that crushed the Tank Trap.
- Troops will no longer retreat to a the British HQ while mobile.

Gameplay
- Axis Knights Cross Holder squad reinforce time down from 30 seconds per entity to 15 seconds per entity
- Panzer Elite Marder III 25% damage bonus vs. specifically the American M10 and M4 Sherman removed
- Panzer Elite Scout Car will now detect snipers at half the radius a Jeep or Motorcycle would
- Panzer Elite G43 Rifle Long Range cooldown penalty reduced to 25% from 50%, overall cooldown increased by 25%
- Commonwealth Captain Victor Target ability must now be targeted within 45m of the Captain
- Allied HMG damage modifier vs. the Soldier target type (Panzer Elite, Commonwealth) increased from 0.50 to 0.75
- All Tank Main Guns will now have an equal chance to target the crew of a Towed AT Gun as they do of targeting the AT Gun directly. Prior to this they would consistently choose the AT Gun itself as the main target, dramatically reducing the life expectancy of the AT Gun in a head-to-head confrontation with a Tank. Tank Guns that prefer infantry in general (Ostwind Flakpanzer, 20mm cannons, etc.) will still prefer to fire at the Infantry rather than the AT Gun itself.

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v2.502 08/11/2008

Online
- Accounts with a banned key can now log in to Relic Online. The banned product however will be inaccessible.

Audio
- Vehicle voice volume has been fixed.
- "echo" fixed - Try the reverb again, it's been tweaked. (Dual Core+ Only)
- Tiger engine turned down.
- Volksgrenadiers and MG42 have had their speech fixed.
- Sherman 75mm and 76mm fire sounds replaced to be awesome.
- Many sound improvements have been made to the Tiger, Jagdpanther and King Tiger.
- Menu now randomizes between two original CoH pieces and the OF theme.
- Radio effect modified - no more piercing resonance!

Fixes
- Fixed an issue where the 105mm Howitzer Team firing range is shown incorrectly on the minimap.
- Multiple Squads can no longer booby trap the same building.
- Axis Repair Bunker Repair Pioneers will now repair AT Guns and Flak 88 cannons
- Off-map artillery will now drop!
- 25 pounders set to Counter-Battery will now fire on infantry units that use grenades.
- The Panzer Elite Schwimmwagen is no longer considered a salvageable wreck before it is actually a wreck.
- The Bergetiger can no longer repair American M3 Halftrack or British Cromwell and Firefly wrecks.
- Panzer Elite Schwimwagen will now obtain the Advanced Repair ability when the upgrade is researched.
- Panzer Elite Schwimmwagen Booby Trap ability will now have the appropriate recharge time applied once the "Booby Trap Strategic Point" Commander Tree Upgrade has been researched.
- Allied War Machine will now function on the American T17 Armored Car.
- Axis Schwimwaggen when rebuilt from the Bergetiger will now have a visible weapon and gunner with proper animations for the weapon.
- All Axis Captured Weapon teams will obtain veterancy when researched from the Kamptkraft center for their respective veterancy types.
- The Axis Schwimmwagen will now obtain veterancy when researched from the Kamptkraft center.

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« Letzte Änderung: 20. Januar 2009 - 10:54:00 von £û©™ »

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v2.503 08/19/2008

Audio
- Tweaked and changed some of the large cannons back to previous firing sounds based on community feedback.
- Fixed the firing volume of Greyhound.
- P47 - Fixed bug where plane engine sounds continued after the plane was shot down.
- Firing sound for Off-Map Artillery has been added.
- Artillery explosions now heard at distance.
- Added "wet road" surface sound for vehicles driving in the rain (and squishy footsteps).
- Fixed the Quad 50/Flakvierling firing sound.
- The "Vampire" AC now shuts off its engine while stealing resources.

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« Letzte Änderung: 20. Januar 2009 - 10:54:09 von £û©™ »

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2.504 08/26/2008

Online
- A large number of network fixes. Reduced latency, improved connectivity, memory leaks.

Fixes
- Victory Points have been fixed.

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« Letzte Änderung: 20. Januar 2009 - 10:54:17 von £û©™ »

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Re: CoH - Balance Playtest! Patch Status Thread + Download (Stand: 29.09.2008)
« Antwort #14 am: 20. September 2008 - 20:10:04 »
v2.505

Online
- Further optimizations & fixes to the new network code.

Fixes
- Fixed some issues with Repair Station Engineers.
- Fixed a number of quite obscure in-game crashes.

Audio
- Fixed incoming projectile sounds.
- Collisions between physics objects now produce material-specific sounds. *this system is not perfect, and is meant to supplement the regular destruction audio (ie: a sound will not play for every collision, only those with a large enough velocity/mass). It’s fun to push around debris with vehicles though.
- Check out the Nebelwerfers… can you say Katyusha?
- Reduced volume on BAR to sit better in the mix, as well as many other smaller mix refinements.

Note: Due to technical reasons, some of the audio changes listed in the last patch didn’t make it in (ie. distant arty), but they are included in this one.

Gameplay
- Removed Riflemen Veterancy bonuses granted through researching grenades
- Adjusted cost of British Glider HQ to 200 MP from 100 MP
- Adjusted cost of American HMG Nest to 200 MP/15 Fuel from 240 MP/10 Fuel
- Reduced cost of Firestorm to 160 munitions from 175 munitions
- Reverted cost of Wehrmacht Panzer IV back to 80 Fuel
- Adjusted MP40 medium range accuracy to .45
- At Vet 2, Volksgrenadiers get a +10 sight range addition.
- When a Wehrmacht Bunker is upgraded to Medic Bunker/MG Bunker/Repair Bunker, it can no longer be garrisoned.
- All Panzer Elite Vehicle veterancy curves now escalate (previously many obtained veterancy 2 much slower than they would obtain veterancy 3)
- All Panzer Elite Soldiers obtain Veterancy 3 at a slightly slower rate (they’ll now have to kill 2 more Engineers)
- Wehrmacht Sdkfz 234 Armoured Car Weapon Range bonus at Veterancy 2 replaced with a Sight Range bonus
- Wehrmacht Panzerfaust no longer deal double bonus damage to American and Commonwealth Heavy Armoured Vehicles
- Wehrmacht Knights Cross Holder Entities now capable of camouflaging
- Commonwealth AT Armor Piercing Round ability will now only show up for Commonwealth Players
- American AT and MG gun Armor Piercing Round abilities now will only show up for an American Player

Maps
- Road to Montherme - Fixed the garrison problem with the upper wooden bunker near left VP
- Road to Montherme - Replaced the lower building near right VP to balance building capacity and fix garrison/shooting problems

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« Letzte Änderung: 20. Januar 2009 - 10:54:25 von £û©™ »